Beta patch notes for week 4


Ожидает

v3.5.31.39527-public-beta

New shared Start-With
  • Clans can now choose between 2 start-with to share with their team, for even more combos and synergies.

Clans rotation
  • List of available clans is changing.
  • Clans available this week:
    • Hound
    • Eagle
    • Snake
    • Stoat
    • Bear
    • Stag
    • Raven
    • Boar
    • Ox
    • Owl

Changes and Improvements

Niflheim
  • You can no longer scout or walk on the sea
  • Revealing a portal will also reveal the other connected portal
Others
  • All the bonus you’ve unlocked are now visible from the lobby and in-game (in the victory pop-up)
  • Military units now appear on the Bifröst minimap
  • It is now possible to switch between the Bifröst minimap and the other settings

Bugfixes
  • Added security to avoid crash in winter caused by pathfinding issue for waves
  • Fixed lobby choice when finishing a realm
  • Fixed a crash related to Wyvern
  • Bear - Fixed getting a second Kaïja when taking the conquest bonus that make you start with it if you already summon it
  • Stag - Fixed crash when taking the third conquest bonus from the clan when having 500 fame at least
  • Stoat - Fixed Duchy being build on ally territory
  • Raven - Fixed raids not granting resources when leaving
  • Military Path - Fixed Guardian free upgrade not granted every year
  • Military Path - Fixed Guardian tower not increasing max warband count
  • Building - Fixed Silo not improving food production for Kingdom clan
  • Building - Fixed free tower upgrade allowing to upgrade a same tower 2 time without having “Great tower” lore
  • Building - Fixed based building proposed in winter bonuses
  • Nidavellir - Fixed auto attack from the Wyvern not fearing unit
  • Idavoll - Fixed Sand worm giving ressource when leaving instead of stealing them (solo player issue

Known Issues
  • Stats - End stat game deactivated until we investigate on crashes
  • UI - Unit on mini map doesn’t have the correct size (too small)
  • Lore - Issue with lore related to lighthouse
  • Lore - “Stolen lore” allows to unlock advanced lore
  • Lore - Overcrowding doesn’t allow to build two Smithy for Kingdom clan
  • Lore - Placed a winter bonus lore on an already unlocked one will give +1 lore learned
  • Lore - “Veiled Threats” From Wolf and “Pain suppressant” from Rat doesn’t work for other clan
  • Lore - “Endless tide” from Kraken doesn’t work for other clan
  • Lore - “Spoils of Plenty” If placed on a lore already unlocked, doesn’t grant the lure
  • Building - Ghost mine can’t be asked if the player asking it doesn’t have necessary resources to build it
  • Military path - Barricade from the “Guardian” path can’t be placed in ally territory
  • Military Path - Maximum warband granted by watch tower is directly apply when taking the path
  • Kingdom - Harpoons doesn’t increase fisher production
  • Rat/Boar - Affected by happiness malus from house
  • Goat - Warchief ability doesn’t send sheep in your territory (you have to order them)
  • Lynx - Sharp eyes doesn’t work
  • Owl - No Owl’s building FX
  • Niflheim - Ship will continue to move in winter
  • Niflheim - Killing the Wyvern while unit are frozen stuck them for the rest of the game
  • Niflheim - Squirrel notification before winter is sent during winter
  • Nidavellir - Iron golem may not be completely killed
  • Nidavellir - Mine uses slot
  • Nidavellir - Shaking camera during event deactivated until we investigate on the permanent Shaking issue



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